OOC: Reloaded Whoa.
#109
Posted 03 May 2006 - 07:28 PM
It was just a move silently check that you failed, and then McCale failed as well. So even if you hadn't made a check, McCale would have made noise some other way.
This post has been edited by Fugu: 03 May 2006 - 07:29 PM
#110
Posted 04 May 2006 - 06:54 AM
#111
Posted 05 May 2006 - 02:03 PM
The DC is 12 for basic operation of the cormi ship. DC 14 for basic operation of the wariti ship. More complex stuff like long-term navigation or evasive maneuvers have a higher difficulty. If you have at least 20 minutes to prepare for the operation of a craft, you can take 10. If you have a few hours, you can take 20.
This post has been edited by Fugu: 05 May 2006 - 02:06 PM
#115
Posted 06 May 2006 - 04:10 PM
Modern wariti skirmish combat is very like human combat. They rely on guns and armor/cover. One difference is that wariti can double-voice during combat, producing war cries that are terrifically unsettling to their opponents. (-1 to attack rolls, weapon damage rolls, saves, and skill checks for the duration of the cry.) Wariti are somewhat frailer than humans.
#119
Posted 07 May 2006 - 10:32 PM
So, your Security check modifier is d20 + 10.
Security will be used for technological devices only. Mechanical locks (which you will still encounter from time to time) will require Open Lock.
Incidentally, when I restricted class choice to Monk, Rogue, and Sorcerer, I tried to pick the three that would be the least weakened in a technological, interstellar society. Rangers and Druids would have little of their native wilderness to exploit, wizards would have no way to learn new spells, and barbarians and fighters would be obsolete. And with clerics I'd have to be much more up front than I care to about the state of the old gods. :) I could have allowed bards, but I like rogues better. Despite all that, Open Lock is kinda nerfed.
#122
Posted 08 May 2006 - 11:08 PM
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EDIT: changed my mind.
This post has been edited by Fugu: 08 May 2006 - 11:11 PM
#128
Posted 10 May 2006 - 03:46 PM
Glasgow's jump check: 18 + 0 = 18. Jumped 4 feet.
Distance to go before you can reach the lip: 5 feet. Climb DC 30.
Glasgow's climb check: 12 + 9 = 21. Failure.
IC post en-route.
#133
Posted 10 May 2006 - 07:39 PM
Barak and I have been handling He-Who-Watches in PM--I'm going to let him take another action before we get back to you guys.
This post has been edited by Fugu: 10 May 2006 - 07:59 PM
#137
Posted 11 May 2006 - 01:25 PM
Imagine the ship like a dresser (or bureau, not sure what it's called in the English you learned--thing you put clothes in). The top drawer is the door to the ship. The drawer below it is the stairs. So the stair 'drawer' came out, and you climbed up into the top drawer. The cormi followed, but the stairs closed before the cormi could get to the top drawer, so they are now stuck in the stair drawer.
This post has been edited by Fugu: 11 May 2006 - 01:25 PM
#138
Posted 11 May 2006 - 02:11 PM
Glasgow's will save vs sonic stun: 6 + 3 = 9. Failure. 1d6 sonic damage = 3. Stunned for 1 round.
HWW's will save vs sonic stun: 5 + 9 = 14. Failure. 1d6 sonic damage = 2. Stunned for 1 round.
HWW immune to goo's sleep effect. 1d6 damage = 4.
Initiative
Morgan: 2 + 6 = 8
Glasgow: 15 + 5 = 20
HWW: 16 + 4 = 20
Map forthcoming.
Barak, how much damage did I say you took from the first red blob, in PM? By the way, I realized that even though Englis hit you with one of his rifle blasts, I don't seem to have marked the damage anywhere. So I rolled 2d6 just now and got a 6. So in this scene you've now taken 12 damage, plus whatever you took in PM.
This post has been edited by Fugu: 11 May 2006 - 02:18 PM
#148
Posted 12 May 2006 - 03:50 PM
Glasgow
Attack 1: 6 + 13 = 19. Hit. Damage: 2d6 + 5d6 + 1 = 28. HWW's wariti is down.
Attack 2: 6 + 13 = 19. Hit. Damage: 2d6 + 5d6 + 1 = 31. Morgan's wariti is down.
Attack 3: 19 + 13 = 32. Hit. Damage: 2d6 + 5d6 + 1 = 25. Morgan's wariti is knocked the FUCK out.
Dayum.
#154
Posted 13 May 2006 - 08:23 AM
Fugu, on May 12 2006, 06:50 PM, said:
Lookie here, near the end. It says nothing about nonlethal damage becoming lethal after you're unconscious. Only thing it says is that you're unconscious if your nonlethal damage exceeds your hitpoints. Personally, I'd think that, if it were the case that it starts converting into normal damage, they'd mention it. But of course, you can always make that a house rule, it makes sense anyway. And I like the "buffer" mechanic.
Oh, and practical concern... next time you put up a map, could you please use JPG or GIF files? Because BMP files are t3h big, and the drop in quality to, say, JPG won't matter much to a practical thing like a combat map. (And GIF has pretty much no noticeable loss of quality.) If you're using MS Paint, you can just choose the file type to save as. That would save on bandwidth and loading time. No really big concern though, and I wouldn't ask you to convert the files already there, just keep it in mind for future maps.
#155
Posted 13 May 2006 - 08:25 AM
As for what HWW will do during those 10 seconds, he'll simply checks the wariti's bonds, or assuming he was done with that, start exploring unexplored parts of the ships for other stowaways.
#156
Posted 13 May 2006 - 02:30 PM
#157
Posted 13 May 2006 - 09:45 PM
You're lucky so far...
Glasgow's pilot check to evade the second shot: 14 + 8 = 22. (+4 circumstance bonus for distance and speed.)
Not quite enough.
I'm kinda making up the system for aerial combat. First the attacker has to aim well enough to hit the enemy--a normal attack roll resisted by Pilot instead of AC. If he succeeds, damage is rolled, and the hull has a certain hardness rating, and every 30 foot section or so has a set amount of HP. Depending on the weapon used, a shield surrounding the ship acts like an extra layer of hardness.
Do you guys know of a good standardized system for spaceship combat? I'll use it instead if I like it.
For the sake of flavor, I'm going to go all sci fi and explain the weapons that I made up for this scene. The first two weapons fired at you are called gravity cannons. They're powerful, but have a slow rate of fire and the "ammunition" is slow relative to other ray weapons. (Gravity cannons don't really have ammunition; they create a little ball of haywire gravity and shoot it at you. The effect is about as destructive as a conventional big honkin' missile, but as a ray weapon is much more cost-effective in the long term.)
Mirror charges are shells with little tesser drives in them, meaning that you can fire them just about as far as you want. But they aren't very powerful and the range increment is very low. They're effective at long range combat if you've got a whole mess of 'em and a big target (or a bunch of targets, like an unsuspecting fleet), but for one-on-one skirmishes they're basically like lobbing a grenade with your eyes closed while riding a merry-go-round.
This post has been edited by Fugu: 13 May 2006 - 09:45 PM
#159
Posted 14 May 2006 - 12:13 PM
Oh alright.
The more I play He-Who-Watches, the more I see him as a Spock-like character. I hope that isn't a problem. But the combination of elf (as in, non-human, and with pointed ears..), monk and LN, plus the sci-fi element, and how detached from everything I viewed him from the start..
This post has been edited by Barak: 14 May 2006 - 12:14 PM
#162
Posted 14 May 2006 - 04:33 PM
But really, this PBP has been awesome, and I'll be honest here - it isn't so easy for me to like a PBP. All I've said above indicates that I've been getting into it a lot, which wouldn't happen if it wasn't interesting and compelling. My characters tend to get a bit out of my control and develop a life and personality of their own, when the campaign is good enough to encourage that. Great job.
#164
Posted 14 May 2006 - 04:48 PM
And I know he's nothing like Jack, I was talking more about the dynamic between Charlie and Jack. But that's probably not a lasting influence since it has little to do with Morgan and HWW, and with the way Morgan had been viewing the monk.
#165
Posted 15 May 2006 - 01:07 AM
Lance's and Barak's awards are just a bit larger because they both briefly went solo in PM, and so there were more accomplishments to consider. Morgan's time for a PM adventure will come :) .
Thanks, Lynx, for the compliments. That made me feel pretty good for a minute :blush: . But I have to say that as I was reading back through the chapter, you guys are doing awesome. You frequently made me laugh out loud (for the second time!). You're really engaging each other and your character portrayals keep feeding me new ideas. It makes this thing hella fun to DM. I've been DMing for years now and I have never gotten so much out of it as I am here.
If you guys have any suggestions, things you want more of or less of, let me know.
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EDIT: Apparently, I was a doofus and didn't write down the freebie XP amounts that I gave you last time from the d4 rolls. So I gave you all 2's. Yes, I know that means you're less than 400 away from level 11. I don't want to do mini-experience 20 posts in to Chapter Three, but I don't want to deprive you of level 11 for the whole chapter either, since you'll have the experience for it pretty quick. So how about I lend each of you 400 experience points? By my tally, that means you all just leveled up. You just have to pay me back at the end of the next chapter :) .
This post has been edited by Fugu: 15 May 2006 - 01:27 AM
#172
Posted 15 May 2006 - 05:23 PM
So I've already got an advance of 2 ranks in Astran geography. Let's see about the rest. And I'm thinking about putting my sheet online too, it's a pain in the ass to fetch the disk with the file when I'm using the work computer.

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