Chapter Three To Nobodaddy
#101
Posted 31 January 2007 - 08:20 PM
#102
Posted 04 February 2007 - 01:56 PM
#103
Posted 05 February 2007 - 09:06 AM
#105
Posted 05 February 2007 - 08:06 PM
#107
Posted 06 February 2007 - 03:41 PM
#108
Posted 07 February 2007 - 02:14 PM
"Outside the ship? From what I understand of 'space', as they refer to it, that would spell instant death for all of us. While I am not adverse to risking life in order to gain freedom.. I would think that such a risk would demand a bigger pay-off than exploring the ship a little."
He-Who-Watches then rubs his chin for a few seconds, gathering his thoughts.
"I suppose it would be worth trying at least once, to find out wether or not that warehouse in question remains unlocked while not in use as a cell."
#109
Posted 07 February 2007 - 04:37 PM
"So, are we trying that? I suppose we'd better protect ourselves from prying eyes first with that little trick I used back when we escaped our own world."
Morgan looks to his fellows, waiting for their response, and begins chanting a spell after a brief pause.
(OOC: Unless anyone objects, I'll cast invisibility on the three of us and then will Teleport us to that storage room.)
#111
Posted 07 February 2007 - 07:59 PM
There is an anxious pause. Morgan tentatively opens one eye, then sighs in relief. You are all in the storage room. Glasgow, too, sighs in relief, because Morgan's nervous grip is no longer cutting off the circulation to his fingers.
The room is as you left it. The giant sliding door is shut, but Glasgow verifies that it is unlocked. The press of a button would open it.
(11 minutes of invisibility remain.)
This post has been edited by Fugu: 07 February 2007 - 08:00 PM
#112
Posted 08 February 2007 - 06:56 AM
"I believe Glasgow and I are better at moving around unheard, and of the two, I'm the best at hand-to-hand combat, shall it turn to that. Therefore, I should probably be the one to open the door and look right out the room, to see what's what. Morgan, I suggest you try to commit this room to memory. You did study our cell before we left, correct?"
Assuming no one objects, I'll press the button that Glasgow indicated would open the door. After waiting 3 seconds, if nothing untowards happens, I'll slip quietly out of the room to see what's what.
This post has been edited by Barak: 08 February 2007 - 12:42 PM
#113
Posted 08 February 2007 - 08:57 AM
"I'll... be on that crate by the camera, when you come back." Morgan moves to the designated location and starts focusing on several details within the room, trying to commit them to memory.
#115
Posted 08 February 2007 - 01:52 PM
He-Who-Watches move silently: 13 + 18 = 31
Glasgow move sliently: 1 + 5 = 6.
This post has been edited by Fugu: 08 February 2007 - 02:39 PM
#116
Posted 09 February 2007 - 03:42 PM
[OOC - And if anybody happens to walk along the corridor that Glasgow occupies, he will try to coordinate his steps with those of others. Sense motive +12. Move silent +5.]
This post has been edited by Benevolance: 09 February 2007 - 03:42 PM
#118
Posted 09 February 2007 - 03:59 PM
I shouldn't have assumed he'd be as silent as I. He may be an elf, but he hasn't got my dedication.
He'll then do his best to stay about 15 feet in front of Glasgow, ready to act if anyone should come by.
Remember... This type of magic dissolves if you act violently. Do so as a last resort.
#119
Posted 21 February 2007 - 02:44 PM
He-Who-Watches peers ahead. The light, or rather the darkness, seems different up ahead. He draws close enough to perceive that the corridor abruptly ends in some kind of cliff. The monk creeps to the edge and looks down. Glasgow, too, notices the drop off and cautiously hunkers down before it, careful not to hunker right on top of his companion. The shaft plummets not straight down, but down and back in towards the two spies. The far wall would make an exhilarating and incalculably dangerous slide. The shaft is lit just like the corridors, and in fact, both elves make out doors like those they have passed hanging sideways on the walls of the shaft. The two sit in puzzlement for a moment.
He-Who-Watches notices his hands fade into view where they rest on the floor. His forearms follow. Stifling fleeting memories of the dying McCale vanishing beyond reach, He-Who-Watches glances beside him, looking for Glasgow. Before his eyes, a single gold tooth winks into view, then a grin as broad as a sail. Glasgow manifests behind the smile with a countenance of great satisfaction. Wordlessly, he stands, and confidently walks off the cliff.
No sooner has he done so than he is standing almost upside down on the near wall of the shaft. Indeed, the pattern of the corridors was unsustainable--in two dimensions. A glance at the nearest intersection ahead confirms that turning the corner has reset the algorithm.
Mindful of their renewed visibility, Glasgow and He-Who-Watches resume exploring. Based on the angle of the corner, Glasgow guesses that the ship is triangular (at least on one axis), and judging from the length of the sides, there must be a considerably sized space at the center, below their feet. Glasgow and He-Who-Watches discuss this in whispers, and resolve to search for a way down.
They work they way back toward where, on the previous side, the wariti ship had landed, and discover an area that appears to be filled with loading bays and docks of various sizes. They find no passage beyond the docks. Apparently, the ship ends here. Searching back in the other direction, they reach the threshold of an area that looks similar to where they were being held prisoner. Voices within the area ward off the explorers, but Glasgow's sense of space tells him that the area lines up with its counterpart on the previous side of the ship. Perhaps the outer floor is divided into strips?
Near this threshold, He-Who-Watches notices a door unlike any of the others seen so far. The down arrow button beside it summons the Xintus word in their minds: elevator.
This post has been edited by Fugu: 21 February 2007 - 02:46 PM
#120
Posted 21 February 2007 - 02:51 PM
"We have not found much, but the invisibility has expired. Shall we return to our gnomish companion? I daresay that the risk of running into a sizeable force at the bottom of this.. Elevator is probably pretty high. I am perfectly capable of defending myself as is, and could probably snatch a weapon out of someone's hands for your use, if you so desire."
#121
Posted 02 April 2007 - 05:38 PM
Seizing the moment, Glasgow shoves his companions onto the empty platform and dives in behind them, just before the door returns, sealing them inside a decrepit six-walled shaft, atop a broad platform with a slender pedestal in the center. The pedestal bears five buttons, which are marked, from highest to lowest, 'S', 'OC', 'IC', '<>', and '!'. On the pockmarked wall, beside the closed portal, is inscribed the symbol 'S'.
#123
Posted 02 April 2007 - 06:14 PM
He makes an affectation of ponderous and highly concentrated thinking, more out of career-built instinct than the presence of an audience, which cannot see him anyway. "I would say... if this particular pattern conforms to geometric standards, then the button labeled 'OC' will take us to the floor directly below this one. Or is it a code? Maybe the buttons are backward!" He sits down in a corner, ostensibly to think, but deeply just to let his more thought-oriented fellows figure it out.
This post has been edited by Lynx Cat: 02 April 2007 - 06:15 PM
#124
Posted 03 April 2007 - 10:45 AM
"You have both seen how it fails to adhere to a normal geometric principles. Why should we expect the elevator operate any differently? I think this second button will take us to the outer core of the ship; the button immediately following takes us to the inner core. Unfortunately, I do not know which will better suit our purposes." He sighs.
"Were this a normal vessel, I would guess that the engine controls would be interior to the vessel; the command deck would be on the exterior. But this ship does not conform to anything I have experienced before. My guess is only that: a guess."
"Morgan cannot keep this invisibility up indefinately and we will eventually reach port. Time is against us. Lacking something more substantial, I offer that we should start at the outer core and work our way inward."
#127
Posted 09 April 2007 - 12:05 PM
This post has been edited by Fugu: 09 April 2007 - 12:05 PM
#128
Posted 10 April 2007 - 10:27 AM
#131
Posted 10 April 2007 - 08:23 PM
#132
Posted 10 April 2007 - 09:33 PM
Occasionally, tendrils of electicity spark noisily up the cloudy peaks. The human seems to follow in the wake of the largest anomalies.
This post has been edited by Fugu: 10 April 2007 - 09:34 PM
#136
Posted 15 April 2007 - 10:20 PM
The bays are unprotected, and stacked full of crates of all sizes. Each one has a squat computer terminal in the corner. As Glasgow hushedly beckons Morgan to a terminal, Morgan catches a whiff of familiarity. He sniffs twice. Something further down the hall is definitely magical.
Blood pumping, Morgan whizzes right past Glasgow and into a bay farther down. His eyes twinkle invisibly at a box some 16 feet up, at the top of a high stack. Within, he senses magic: the wand and the bowl.
#137
Posted 16 April 2007 - 03:35 PM
#138
Posted 17 April 2007 - 03:22 PM
[Open lock +14 if the case is locked]
This post has been edited by Benevolance: 17 April 2007 - 03:22 PM
#139
Posted 17 April 2007 - 04:39 PM
The poor light makes it difficult to tell, but the closer he looks, the more detail Glasgow can make out: tiny mountain ranges, minute frozen rivers... Suddenly, the geography clicks in the explorer's mind. That shoreline... those cliffs... This planet is his own.
Down below, Morgan and He-Who-Watches see a pure white ball glowing in mid-air. As they watch, a wisp of green light fades into view. The beam begins at a point on the globe's surface, and extends from the globe for several inches before becoming too faint to see. A smoky blue beam joins it, pointing straight out from a different location. A brighter but still faint red beam appears in a third spot, and an even brighter yellow beam in a fourth. All four beams, while askew from one another, point roughly in the same direction. Finally, a radiant silver beam appears, pointing in the opposite direction. Glasgow's chest reappears right in front of the silver beam, followed by the arm holding the globe aloft, and the rest of his body. He-Who-Watches and Morgan also become visible.
#140
Posted 18 April 2007 - 10:58 AM
Upon materializing inside the heroes' quarters/prison with his colleagues, Morgan will take a long good look at the artifacts, making full use of Detect Magic and Spellcraft, as well as experimenting with the command word learned from McCale. Hiding the items will be a priority if anyone's heard outside the door. Well, he'll wash them before anything else though.
#142
Posted 18 April 2007 - 04:20 PM
Back in the quarters, Morgan studies the artifacts for the third time in a week. Nothing can fool the bowl--its bright silver strand points directly at the wand wherever it goes. The command word, Elvish for 'lost', has no effect on the wand, or the image projected by the bowl. The image reveals no flaws in its representation of Jalah's surface, even to the keen vision of He-Who-Watches. The closer you can look without losing focus, the more detail you can see.
When Morgan focuses his attention on the relics' magical auras, he finds them as he remembered: the wand's faint air of divination, and the bowl's strong tones of conjuration. And yet the bowl's function is clearly divinatory. His puzzlement driving him to look harder, Morgan eventually uncovers the illusionary auras in place on both artifacts. Underneath, the bowl is in fact drenched in divination magic, while the wand puts forth gentle echoes of conjuration.
#143
Posted 24 April 2007 - 05:26 PM
The search moves at a decent pace. It takes a few stern whispers from Glasgow to get Morgan to stop humming to himself, but your passage seems to go unnoticed. You pass dozens of grimy storerooms, all varying degrees of empty. In the dock area, you wander past the wariti escape pod, and while it possess its own conventional engine, you cannot remember if the pod has its own tesser drive. Probably not.
At the very back of the ship is a gigantic room, completely empty and dark, that fits into the structure of the vessel in a weird way. As you enter, you hear small creatures scurrying away through the darkness. The only light comes from a set of softly backlit controls in one corner. Facing them is a threadbare high-backed chair. You guess that the room must be a kind of space forklift, detaching from the vessel to land on docks too small for the transport itself, and bring cargo up to where the ship waits in orbit. If commandeered, it would almost certainly be capable of landing on a planet or space station under its own power, but not of going much farther than that.
No further discoveries of significance are made in the aft portions of the ship.
#144
Posted 08 May 2007 - 08:24 PM
He-Who-Watches takes point. Blanketed by the rolling shadows of a softly thrumming duct fan, his owlish eyes gaze to the far end of the corridor. It is lined with inset hatch doors; the furthest of these sports a brace of cormi, one to each side, who hold rifles in a relaxed posture. They seem terribly bored. One of the nearer hatches opens, and a third cormus climbs out, half-eaten sandwich in hand. He closes his hatch and strolls away from He-Who-Watches to the end of the hall. Munching lazily, he turns, and exits the corridor with a casual nod to his fellows. Silently, He-Who-Watches withdraws, and suggests proceeding by another path.
Indirectly, the fugitives make their way from hall to hall, listening at doors, opening them when judged safe. Most of the forward periphery has been covered when Glasgow spots a lonely hatch on a hallway ceiling, marked, in Xintus, 'Emergency'. A thin window reveals an upturned room, no bigger than a second mate's quarters, with a cramped pilot's console at one end. It is without doubt an escape pod. As well as Glasgow can remember from his crash course in spaceflight, that means the ability to tesser at short ranges--once. Lacking their own tesser drives, human escape craft depend on their motherships to fuel the jump.
While Glasgow stands on tip-toe to get a better look at the controls, He-Who-Watches keeps watch, listening intently for approaching footsteps. Unfortunately, both are surprised by an astonished expletive from behind them.
Some 25 feet away, near a bend in the corridor, an orange-uniformed human stands agape at the two aliens. He turns to flee.
#145
Posted 08 May 2007 - 10:34 PM
The dark, cavernous room is silent and oppressive. Suddenly, a heartbeat of dread intrudes directly into Morgan's mind, and he is unable to focus his attention on anything but the following words, which half-form in his mouth, one by one: Beware... Our enemies, too, have left heirs to the struggle... They will come for the keys... Beware...
The domination passes. Morgan recognizes the effect as a particularly cold and distant manifestation of a Sending spell.
#148
Posted 09 May 2007 - 06:42 PM
"Who are you?" he asks. "And where you are? Is there anything left of your folk? And where?"
He stands on the tip of his toes, head upturned, in an instinctive gesture, needlessly straining to listen to a sound that he wouldn't pick up with his ears anyway, and forcefully silencing the idea that this is a voice from long past... one that cannot respond.
#149
Posted 14 May 2007 - 07:26 AM
(OOC:Charge +15 to-hit, d10+1 non-lethal damage, attempt stunning attack (Fort save DC 17).
This post has been edited by Barak: 14 May 2007 - 12:26 PM
#150
Posted 14 May 2007 - 04:41 PM
He-Who-Watches' outthrust palm knocks the human to the floor. The terrified techie writhes under the numbing effect of the blow, screaming in pain and fear, but manages to throw it off and scramble away to his feet. "HEEEELP!" he cries as he continues to flee.
Morgan
No new words come to you.
This post has been edited by Fugu: 14 May 2007 - 04:43 PM
#152
Posted 15 May 2007 - 01:40 PM
While hissing the word to Glasgow, He-Who-Watches opens up on the poor guard, well-aware of the need to stop him.
(OOC: Furry of blows on the guard. First attack is also a stunning attack. (+13 to hit, d10+1 damage, Fort save DC 17). Second attack will be an attempted grapple +13 to-hit (touch attack). My grapple chack is +13 damage is still d10+1. If that failed, I'll reattempt with my third and fourth attack (+13 and +8 to hit). Once it succeeds, my remaining attack will be used as follows 1st, grapple check to pin him. Second (if available), I'll use a disarm action to remove anything on him that looks like a communicator. All damage dealt, by the way, is non-lethal.)
#153
Posted 15 May 2007 - 08:54 PM
#155
Posted 18 May 2007 - 06:54 AM
He paces around nervously for a little while, and then, deciding to make his wait (for both his companions and a possible magic-bound response) more bearable, he once again goes over the Tyger poem in his memory and the little tune he came up with for it, doing his best to keep his singing as hushed as possible. He does that while looking over the details in the room once more, just to make sure he's committed them to memory.
#156
Posted 18 May 2007 - 09:18 AM
The elf indicates the crumpled body. "We should hide him somewhere other than this corridor." He looks around for a maintenance closet or vacant room.
#157
Posted 18 May 2007 - 09:16 PM
The two elves take stock of their situation a few halls away, hurriedly planning their next move. The nervous consultation of two humans drifts on their heels.
"No, not dead. He's out cold."
"It's them. We shoulda let 'em rot out there!"
"How did they... Sarge, we have a 112, repeat, 112, advise..."
Continued flight in this direction will take the elves to Morgan. Further exploration will require some backtracking and finesse.
#158
Posted 21 May 2007 - 08:20 AM
#160
Posted 21 May 2007 - 11:36 PM
He-Who-Watches leads the way back through the crooked tunnels, swiftly picking a path around urgent human and wariti voices. After several twisting advances and a few hasty retreats to avoid discovery, the party huddles behind a corner, waiting for He-Who-Watches to signal that a pair of cormi and a wariti have passed. One of the humans warily stands watch in the corridor while his companions search a nearby storeroom. The human glances down the hall, where the foes of He-Who-Watches's memory might have noticed his shrouded half-face peeking round the corner near the floor. He-Who-Watches withdraws, and listens to the sounds of the human adjusting his grip on his gun, and stepping closer. The monk tenses, ready to strike the first (and second, and third) blow.
"Clear!" calls a human voice from within the storeroom. "Clear!" echoes the wariti's rattling strain. The approaching footsteps cease, turn, and return to their fellows. He-Who-Watches passes a single eye back into the corridor, and watches the three move on to another sector of the ship.
Upon seeing He-Who-Watches relax, Morgan can no longer stifle his questions. "How much furth-" Glasgow claps a hand over the irrepressible gnome's mouth, but too late. The human whips about, gun extended. His companions follow suit. He-Who-Watches rapidly withdraws from line-of-sight. All three fugitives can hear the aliens' footsteps moving quietly but urgently forward.
#161
Posted 23 May 2007 - 08:28 PM
The cormus stalks along the far wall, swiveling his gun as soon as he reaches the intersection, and finds the somber He-Who-Watches in his crosshairs. He immediately fires off a burst of yellow pulses, but the impulsive shots go wide. The wariti dashes forward and fires a stream of angry white-hot beads, but He-Who-Watches ducks back and away, watching them zip past his nose, sail inches over Morgan's bizarrely malformed head, and bite sparks out of the far wall. As the monk swivels back into a fighting stance, Morgan's eyes and nose merge into one giant eyeball, his mouth falls and widens into a cavernous ring of sharp teeth, and his entire countenance swells higher and higher until his thick, spiky hide towers over the other combatants. The human's eyes bulge in fear; even the wariti's stalwart expression wavers when Morgan begins to howl an unnatural, screeching wail.
The second human takes cover in the opposing corridor. His hoarse voice can be heard shouting over the gunfire and Morgan's howling, "...backup NOW! ... ...Is it the aliens? What do you THINK?!"
The first human shakes his attention from the horror that is Morgan just in time to see He-Who-Watches' elbow hurtling into his neck. The human drops his gun to clutch his throat, gasping for air. He-Who-Watches snatches the falling weapon and backflips, smoothly tossing the gun away and viciously kicking the human's jaw with both feet in a single motion. Glasgow catches the rifle and opens fire on the beleaguered soldier, who falls backward into the far wall, and crumples to the floor. Glasgow immediately runs forward and trains his gun on the wariti. "Drop it!" he commands.
The wariti quickly regards the pirate, the monk, and the nightmarish sorceror all advancing on him, and flees around the corner.
This post has been edited by Fugu: 25 May 2007 - 11:31 AM
#162
Posted 25 May 2007 - 12:08 PM
Glasgow flicks the rifle to autofire and lays into the wariti as he attempts to flee. Luckily for the wariti, the auto setting's kickback surprises Glasgow. The ceiling takes more punishment than the wariti, who disappears around the corner. He-Who-Watches, having pinpointed the still-conscious human's location from his voice, quickly moves to the corner. As soon as he rounds it, the wariti opens fire from further down the hall. The blast misses badly, and He-Who-Watches's foot rises unimpeded to the human's face. The human sees stars and drops his gun and walkie-talkie.
The one-eyed monstrosity formerly known as Morgan lumbers forward menacingly, letting out a chilling, soul-splitting roar. Suddenly, a clouster of bubbles appears on its ghastly hide, and very quickly, they expand... and shoot forward! A gooey strand fires at the stunned human, but sticks instead to a bundle of cables hanging in the way.
This post has been edited by Fugu: 26 May 2007 - 11:57 AM
#163
Posted 28 May 2007 - 08:47 PM
"Take care of the human, friends." Confident it will be done, He-Who-Watches charges the wariti, kneeing its rounded stomach hard enough to knock the creature into the wall behind. With a *hurk*, the wariti bends forward and clutches its injured abdomen--its gun clatters to the floor.
Glasgow looks between the staggering human and the ex-gnome monstrosity, and gestures friendly-like to Morgan that he have the honours of the coup de grace. The walking stalagmite pulls back his single stray strand in a reeling motion, and then whips forward again to shoot six newly-erupted ropes at the recovering soldier. Four of them smack wetly against the wall, and the human ducks behind the corner in time to escape the other two. He reappears with a grenade in hand, but Glasgow hastily brings the rifle to his shoulder and lets loose a barrage of autofire. The human pulls back again, but not before getting peppered with little blue arrowheads. He lobs the grenade around the corner without looking and bolts down the hallway. Glasgow thanks the gods that he has a 9 foot pillar of stone to hide behind, while Morgan curses the gods, because he is a 9 foot pillar of stone. The canister explodes into a storm of freezing cold gas. Glasgow and even He-Who-Watches feel the chill, while Morgan howls in agony. His tendrils freeze and shatter, and his one giant eye becomes caked with frost.
He-Who-Watches swipes at the retreating human as he passes, but does not stop him.
This post has been edited by Fugu: 28 May 2007 - 08:58 PM
#164
Posted 29 May 2007 - 06:45 PM
He-Who-Watches frowns at the retreating human. "The Wariti, perhaps, friends?"
With a parting chop to the wariti's throat, He-Who-Watches pursues the human. Unfortunately, the wariti catches the blow and attempts to break the monk's hand, but He-Who-Watches shakes loose and chases down the human. The wariti scoops up his dropped gun and fires after He-Who-Watches, but misses. The elf quickly overtakes the human, and leaps upon him.
Meanwhile, Morgan leans forward with his now massive body and brings his monstrous weight to bear, gaining momentum while strands bubble and are retracted back quickly, flailing around near his body like out-of-control pressure hoses. As he passes by the corner, a strand shoots toward the wall on his left, pulling the juggernaut and making its trajectory arc toward the wariti. Glasgow takes the opportunity to rifle through the unconscious human's belongings, finding another ID card (Cpl. Jim Howland), a blue and a yellow rifle clip, and two grenades--one pocked and gray like the grenade that detonated, but the other one smooth and black. The soldier also has a walkie-talkie velcroed to his shoulder, and an old photograph of a nude human female crumpled in his back pocket.
The fleeing human looks back over his shoulder, and is none too pleased to find He-Who-Watches bearing down on him. He pulls something out of a belt pouch and keeps running. The monk leaps feet first into the human's shoulderblades, and both combatants tumble to the metal floor, but the human rolls to his feet and keeps going. He-Who-Watches does the same.
This post has been edited by Fugu: 30 May 2007 - 02:53 PM
#165
Posted 02 June 2007 - 02:47 PM
He-Who-Watches smiles as the human attempts to leave him behind. "I think not, slow one," he muses as he easily closes the distance and somersaults, bringing his foot down on the man's head. The human crumples. As he He-Who-Watches rises to face the remaining foe, he notices a grenade in the human's unconscious hand--the pin has been pulled. He-Who-Watches leaps away just in time to avoid the worst of the blast.
Morgan's horrible charge earns the attention of the wariti. The lavender-skinned alien fires on the beast, but the lasers dissipate harmlessly on the monster's stony chitin. He turns to run, but hesitates when he sees the smarting but alert He-Who-Watches blocking his path. The wariti suddenly finds each of his limbs tightly bound by strong, sticky strands, and goes flying backward at their pull. Morgan looms toward his prey as it thrashes and kicks to break free. One desperate hand catches hold of the lattice floor, and the wariti hangs on for his life. His white teeth shine and his skin flutters black and red. One rope bursts under the strain, but the wariti's grip follows suit; Morgan drags the screaming alien into his giant, howling mouth, and crushes him. Purple fluid squirts down Morgan's gullet and onto the floor. The wariti flails uselessly, but the blood loss and the poison of the strands weaken him to the point that he loses consciousness.
Hesitantly, the roper releases the body, and it tumbles onto the floor, still bound by the strands. Both legs are broken, and one is almost completely severed.
This post has been edited by Fugu: 02 June 2007 - 02:48 PM
#166
Posted 02 June 2007 - 03:38 PM
Morgan, now slightly purple from the grenade's frostbite, looks down on the wariti at his feet with a mixture of terror and despite. "Who's blasting who to smithereens now?" He more prods the body with his feet than kicks it.
He turns to He-Who-Watches. "Uh... we better run along now, no?"
#167
Posted 05 June 2007 - 07:42 PM
"Yes, we better. In a moment."
He then proceeds to look over the wariti, trying to establish wether or not it still lives, and attempts to bind it's most severe wounds.
This post has been edited by Barak: 05 June 2007 - 07:53 PM
#168
Posted 05 June 2007 - 07:52 PM
[Heal: d20 = 18 + 2 = 20. The wariti has several hit points left.]
#169
Posted 05 June 2007 - 07:55 PM
He-Who-Watches then stands, and looks around.
"Where to now?"
This post has been edited by Barak: 05 June 2007 - 07:55 PM
#170
Posted 06 June 2007 - 09:53 AM
#171
Posted 06 June 2007 - 10:50 AM
[Cartography +11 if it helps]
#172
Posted 06 June 2007 - 10:55 AM
"Surely you acknowledge the fact that while those people are more technologically advanced than we are, they remain but children compared to us? Look at me, or yourself! We are unharmed, and the three of them are knocked out. Even Morgan is barely hurt, and that was due to a lucky use of their advanced technology. We must demonstrate to them that we are not, in fact, the monsters they believe us to be. Yes, it is annoying. But they are but children. Their leaders and best warriors are barely worth a sweat."
#174
Posted 07 June 2007 - 03:53 AM
Finally, they reach the final hallway. Glasgow peeks around the corner--Alman Kol's body is nowhere to be seen. The escape pod is unguarded. As the old pirate is about to give the "all-clear", he notices a moldy cigarette butt pinched between two branches of the thin steel lattice--oddly, it vibrates. It falls still, then stirs more violently. The floor beneath it, too, thrums with an audible rattle. All three companions now notice the phenomenon, and hear a distant but growing crashcrashcrashcrashCRASHCRASH! Out of a nearby corridor bursts a hulking beast of metal and plastic. Two giant, three-toed feet run up the opposing wall slightly, to counteract the tremendous momentum of massive legs, an obese, headless torso, and two thick, ball-jointed arms. One of the arms bears a fearsome pincer; the other is unadorned. The machine barely fits inside the corridor.
The faceless white torso swivels toward the fugitives. Its surface is pocked on all sides with many tiny black circles. A dirt-encrusted symbol, which Morgan remembers seeing on many of the vehicles back on Jalah, adorns the lower center, along with the Xintus characters, "Cherubim 22NPF".
The legs follow the body and plunder forward--CRASH CRASH CRASH. A disquietingly large minigun swings over the shoulder of the metal monster, and a bloody laser scope cycles between the foreheads of Glasgow, Morgan, and He-Who-Watches in sequence. From the unadorned arm bursts a two-foot spike, which immediately crackles with electricity. Three bright yellow beams of energy pop into being between three points at the "wrist" of the arm, and the tip of the spike. The spiked arm rears back, ready to plunge the cruel weapon into a needy skull.
#175
Posted 07 June 2007 - 01:36 PM
Morgan smiles wide. Okay, now this is much more to my liking.
He circles his hands wide, drawing an eldritch design in the air while pronouncing heavily-trilled arcane words in a crescendo, slowly moving behind Glasgow as he does so; then, he finally ducks to the side and points toward the mechanical hulk, using his elven friend as a cover. A flash of light zips down the hall and erupts violently, engulfing the machine in flames. Pipes hanging from the ceiling burst from the heat, spewing smoke and steam into the corridor. The machine emerges from the storm scorched but unslowed; its laser scope, rendered visible by the fumes, hurriedly scans for the sorcerer--and comes to rest on Glasgow's stomach. Glasgow blanches, grabs Morgan by the collar, and leaps for cover in the adjoining room, but not before the minigun unleashes a torrent of charges on the exposed rogue. All the while, the monstrosity advances.
His skin and uniform smoldering, Glasgow strafes and lays down covering fire for He Who Watches. Two blasts spark harmlessly off of the pearly hide, but one leaves a satisfying bruise on the machine's insignia.
He-Who-Watches tumbles towards the mech, bouncing off the floor and pushing against the wall to confuse the thing's sensor. Once in reach, he punches at what, to him, appears to be a weak link-up in it's "leg". Unfortunately, the armored appendage shows less sign of injury than the monk's own hand.
This post has been edited by Fugu: 08 June 2007 - 12:00 PM
#176
Posted 10 June 2007 - 08:58 PM
Morgan frowns. Hmm. Seems that it's not as damaged as it's supposed to be. Well, let's see if it resists *this*. He steps back, weaving similarly complicated patterns in the air, but uttering the words less dramatically as curiosity overshadows his theatrics. Five brilliant points of light leap from the gnome's fingertips and slam into the machine, leaving five ugly dents in the already scorched facade. Unfazed, the mech pummels Morgan with missiles of its own and snatches at He-Who-Watches in its enormous claw. The monk dodges and strikes the ponderous appendage. One "arm" rebuffed, the second swoops down and buries the laser spike in He-Who-Watches' chest, missing the heart and lungs by inches. The sorcerer is not so lucky--Morgan feels an instant of fire in his stomach and lower back... then as though an old rope were being rapidly drawn through his abdominals. Blood begins to dampen his uniform on both sides.
"Asmodean's PECK, Morgan. Get behind the wall!" shouts Glasgow, who continues to fire from cover at the mechanical adversary. All three shots fizzle on the Mech's armor. He-Who-Watches falls away from the spike, leaps to his feet, and bombards the metal beast with a flurry of blows, but to no effect. The giant looms over He-Who-Watches, and reaches again with the claw.
This post has been edited by Fugu: 12 June 2007 - 12:49 PM
#177
Posted 12 June 2007 - 01:16 PM
"No chance in the Abyss I'd stay put!" Morgan runs for cover while hurriedly preparing an enchantment. The Mech's claw snatches He-Who-Watches by the knees, crushing them like chalk, and flings the monk back down the corridor. Glasgow ducks behind cover to evade the flying elf, and escapes a bombardment of laser blasts from the minigun as well. He-Who-Watches hurtles through the air and into the hard floor. With a flurry of handsprings, he manages to come to rest without further injury, though it pains greatly to stand on his nigh-shattered knees. He finally decides that the time has finally come that he cannot depend on his body alone. He hurries to the abandoned equipment across the way, hoping to find something of use. He uses the breather to find his center and heal the worst of his injuries.
Glasgow fires at the mecha, and at last his aim finds purchase in one of the machine's joints. Smoke and sparks dribble onto the floor, but the Mech keeps moving. The rogue backs away across the corridor, frustration growing.
This post has been edited by Fugu: 12 June 2007 - 06:44 PM
#178
Posted 12 June 2007 - 11:35 PM
"Thanks for clearing the way!" Morgan abruptly and violently casts a simpler version of the first spell, and dashes toward the dock drone, hoping for cover. All three fugitives hear with dread the sound of the mech's crashing footsteps rounding the corner, but the noise is suddenly drowned in the clamor of a devastating fireball that explodes right in the machine's lack of a face. Out of the brooding black smoke staggers the mech. One leg is bent backward like a hook; the lower right corner of the charred breastplate flaps with each movement, its fasteners blown by the explosion. Live wires dangle from the joints, sending ribbons of electricity up and down the battered behemoth. The gun scope sweeps frantically over the room, from Glasgow, to He-Who-Watches, and finally finds Morgan.
Wing-shaped panels flip up out of the mech's backside, and jets underneath them alight with blue flame, lifting the hulk into the air and forward, as its gun trains left and fires on the fleeing gnome. The rays zap the floor beneath his heels as he leaps for cover behind the drone, but catch up to him before he makes it. Morgan falls to the floor and rolls several feet, leaving a trail of smeared blood in his wake. To his astonishment, he finds that he is still conscious when he stops moving.
Urgency quickening his heels, Glasgow dashes recklessly up to the monster and lodges a grenade in a crevice exposed by the wings. He leaps away, cradling his hand from the burns of the jet flames. The Mech's gun swivels accusingly at the pirate, but before it can fire, the cryogrenade detonates. Shards of frost fly everywhere. One wing is blown off completely, and the Mech falls to its one leg, then topples over. Electricity shudders from torn wires; ruptures in the monster belch sparks and smoke. The gun's aim lowers, the laser spike powers down, and the claw hangs lifelessly.
#180
Posted 13 June 2007 - 07:15 AM
This post has been edited by Lynx Cat: 13 June 2007 - 07:50 PM
#181
Posted 13 June 2007 - 11:00 PM
#182
Posted 26 June 2007 - 03:51 PM
A startling POW erupts from the mech. A large panel swings up in a rush of smoke, and a human climbs tentatively out of the wreckage. After a frightened glance at Morgan and He-Who-Watches, he dashes from the room and down one of the halls, calling to his companions for aid. He-Who-Watches grabs three bags of gel and the gun-like device, and joins Morgan in scurrying to the escape craft. Glasgow helps his companions aboard and pulls the hatch closed as the murmur of approaching voices reaches his ears. He turns to the compact console and cranks the lever.
The cramped pod shudders, then begins to thrum with energy. Light billows from the walls, and the spatial rules of the pod begin to bend. A faint thump from the floor: the clenched fist and livid face of Rao Zrossa, futilely beating the hatch window. The face grows smaller and smaller, and the stars above loom closer and brighter. Miles away, He-Who-Watches sits cross-legged in serene contemplation. For a moment, Glasgow and Morgan share eyeballs and stare directly into each other's minds. The hum of the pod deepens and shrills at the same time. The echoes of years and of inches ring loud. Somewhere, sometime, one end of the craft opens into an immense stone gate. On the other side of the gate stand three shrouded figures, and behind them five pillars. Above one pillar floats a silver wand; above the second a necklace of fangs; above the third a bloodstained spear; above the fourth a flute of bone; above the fifth a sapphire-studded axe. The gate begins to open, or perhaps to close? The vision passes before it becomes possible to tell.
This post has been edited by Fugu: 26 June 2007 - 04:06 PM

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