OOC: Episode III Wherein Glasgow discovers that Blagorov is his father.
#301
Posted 04 June 2007 - 08:50 PM
#302
Posted 04 June 2007 - 09:09 PM
#305
Posted 06 June 2007 - 10:58 AM
BTW.. If that grenade that hurt me allowed for a Reflex save, and I made it (which, by your description, is what happened), I have evasion, Fugu. :)
#306
Posted 06 June 2007 - 12:13 PM
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This post has been edited by Fugu: 06 June 2007 - 12:14 PM
#308
Posted 06 June 2007 - 06:45 PM
Barak, on Jun 6 2007, 01:50 PM, said:
I thought as much, and I don't mind anyway. Besides, my characters tend to have a mind of their own. I think it's fun to see them freak out a bit sometimes - like this time, when Morgan actually agrees with HWW's basic thoughts on the matter. The contradiction is what makes it fun :P
#312
Posted 07 June 2007 - 04:08 AM
Some notes on the environment:
To go back the way you came (to the south on the map) would mean some considerable backtracking before you could get back around to the escape hatch. It would also take you back through the thick of the search parties. You're far enough away from that now that if you resolve this situation quickly, you can make it to the hatch before reinforcements are likely to arrive.
The dock drones are robots built for ship maintenance and docking tasks. The landing star is a network of giant hydraulic arms that can receive and bear a ship that has no landing gear of its own--quite common among interstellar vessels.
Glasgow and Morgan have learned (from Pryatt the Pilot and from the Unidat) that most advanced species employ robotic servants and war machines, and humans also use mechanical exoskeletons for manual labor, exploration, and war. Neither of you know enough about such things to tell which you are facing right now--a robot, or a battlesuit with a person inside. A person could definitely fit inside the thing, but nothing so far indicates that there is or isn't one inside.
This is the second time I've taken a Monster Manual beastie and modified it for my purposes. I don't really need to say this, but just so we're on the same page, don't take this encounter lightly. I had to make some judgment calls on how powerful certain things would be, and when unsure, I tried to err on the side of challenging, especially since this is (hopefully) the final battle of the "escape" plot. The previous combat was against chumps; you coasted through without really trying. This will be a taste of the elite. So coordinate and kick some ass!
EDIT: Naturally, now that I've made that speech, you guys will kill it in three rounds without taking any hits. :doh[1]:
This post has been edited by Fugu: 07 June 2007 - 04:22 AM
#315
Posted 07 June 2007 - 01:46 PM
The [37] given, despite Morgan's 52 damage, is not a mistake. The fireball didn't hurt it as much as it would have hurt a person (though it was still pretty damn hot--15d6?!).
Lastly, in case it wasn't clear already, the big room is a dock. The high ceiling has (closed) bay doors to admit ships, but the dock is currently unoccupied, and looks to have been for a long time.
#321
Posted 09 June 2007 - 08:45 AM
Fugu, on Jun 8 2007, 03:02 PM, said:
Got something better. That is, not necessarily better, but better against something that has some sort of resistance to fire. Unless it's got resistance to all sorts of damage, in which case, fuck you :P
(this means I edited in of course)
#322
Posted 09 June 2007 - 12:07 PM
Also, I assume HWW's grapple is the same as his attack mod, +13. Is that right?
I've been using character sheets at these links--Morgan, Glasgow, HWWWWWWW--but it occurred to me today that they might be out of date. Are they?
#324
Posted 10 June 2007 - 09:00 AM
Fugu, on Jun 9 2007, 02:07 PM, said:
Also, I assume HWW's grapple is the same as his attack mod, +13. Is that right?
I've been using character sheets at these links--Morgan, Glasgow, HWWWWWWW--but it occurred to me today that they might be out of date. Are they?
Actually, HWW has Improved Grapple, which gives him +4 to his grapple check. But he has Weapon Finesse and Weapon focus (unarmed). So.. Yes, his grapple check happens to be +13, but it's a coincidence. :)
And sadly, your reading of the rules appear correct. Improved Grab is Na-asty.
And my sheet's up-to-date.. We're still level 11, and haven't gained any significant equipment (well, at least I haven't..) so..
This post has been edited by Barak: 10 June 2007 - 09:01 AM
#325
Posted 10 June 2007 - 09:12 AM
#329
Posted 11 June 2007 - 09:46 AM
If I -do- manage to escape the grapple, do I end up prone? If I do, is "kip-up" a real rule, or did my gaming group make it up (kipping up is standing up from prone as a free action with a tumble check DC20, I'm not sure if that's a real rule or if my gaming group made it up.)
You might want to check and see if I manage to escape the grapple first, since if I do not, the rest of the questions is academical anyway.
#330
Posted 11 June 2007 - 01:19 PM
Shouldn't Morgan's total damage be lower? He was only hit once and the damage he sustained does not match the paranthetical total.
Glasgow's action is updated. Sadly, rogues inflict little damage when the enemy is immune to sneak attack. Would Glasgow know how much damage the grenades were capable of inflicting?
I don't remember how many grenades he acquired, either, but the elf could theoretically quick draw and rapid shot thrown weapons, yes? Including grenades?
#331
Posted 11 June 2007 - 02:48 PM
I believe one can quick draw and rapid shot grenades. Kipping up sounds fine.
#334
Posted 11 June 2007 - 07:01 PM
#335
Posted 11 June 2007 - 07:27 PM
This post has been edited by Fugu: 11 June 2007 - 07:29 PM
#336
Posted 11 June 2007 - 07:33 PM
Anyway. If I succeeded on my second attempt, that means.. What? Am I prone? I must have used a full attack, since I had more than one attack.. So I have a 5' step left?
#337
Posted 11 June 2007 - 07:55 PM
The difference between Deflect Arrows and Protection from Arrows is just my interpretation of the flavor of each. Deflect Arrows is the physical ability to react to material, relatively low-inertia projectiles, while Protection from Arrows creates a magical barrier that no mundane ranged threat can penetrate. As far as system balance, it's true that Deflect Arrows of minimal use in a futuristic setting--about as useful as Morgan's Spellcraft ranks.
#339
Posted 12 June 2007 - 07:16 AM
And I can't access gaming sites here, but isn't the wording in Deflect Arrows more restrictive than the broad "ranged attacks" reference in PfA? Not meaning to debate something that's Rule 0 anyway, just thinkin'.
Oh, and I have my Round 3 action ready, in case all y'alls folks didn't notice. Since Lance and Barak closed the 2nd round too, it's Fugu's turn :)
This post has been edited by Lynx Cat: 12 June 2007 - 07:20 AM
#340
Posted 12 June 2007 - 11:50 AM
#341
Posted 12 June 2007 - 12:44 PM
#342
Posted 12 June 2007 - 01:02 PM
#343
Posted 12 June 2007 - 01:40 PM
Fugu, on Jun 12 2007, 03:02 PM, said:
Did you also take into consideration HWW's monkish ability of treating a fall as if it was 50' shorter if he's within reach of a wall (which I believe he was)? :)
Edit: Also.. Not to dig my own grave, but I wanna make sure you're aware that grapples started through the use of the Improved Grab special abilities do not, in fact, provoke AoOs.
This post has been edited by Barak: 12 June 2007 - 01:47 PM
#346
Posted 12 June 2007 - 04:52 PM
#347
Posted 12 June 2007 - 06:23 PM
This post has been edited by Benevolance: 12 June 2007 - 06:30 PM
#349
Posted 12 June 2007 - 08:44 PM
With my luck, he'll be down to like 1 HP and I could have brought it down by just attacking, but I can't afford to take that risk. It's funny, my players always do that too, egtting all worked up and trying fancy shit when the enemy is on it's last legs and could be brought down easily by just attacking it..
#351
Posted 13 June 2007 - 07:05 AM
Edit: Oh, and I still have that blaster rifle I got in the wariti ship, right? As well as the artifacts, of course. Just keeping track, since my (minimal) equipment is the only thing not in the character sheet you linked to :)
This post has been edited by Lynx Cat: 13 June 2007 - 07:18 AM
#357
Posted 14 June 2007 - 09:46 AM

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