The World of Pimptanian Warcraft Discuss WoW times/servers/etc here
#1
Posted 14 December 2006 - 10:32 AM
My character: Ishn - Gnome Mage
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I'll likely probably play an average of 10-15 hours a week, Sundays being my best day for larger groups/instances/raids. I get on currently for a couple of hours each night after dinner, but once I buy the game and am not restricted to a limited time trial, I'll probably be less driven to play so frequently.
I am planning to buy the retail version, however, and I also plan to buy Burning Crusade when it comes out.
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Horde vs. Alliance - I prefer Alliance, personally, but I could go Horde. I'm not a fan of Undead, though, so once BC comes out, I'll be willing to play a Blood Elf Mage. Until then, I could do an Orc or Tauren - pretty much any class available for them. If we go Alliance, I'd like to play a Dwarven Paladin/Warrior, Gnome Mage, or Human Priest.
#2
Posted 14 December 2006 - 12:51 PM
- Secondtalon 58 Undead Priest
- Sheria 32 Orc Shaman
- Lugner 32 Orc Hunter
- Maxine 24 Undead Mage
IF I were to play on a different server... Hunter. Goddamn, Hunters are fun. Or a Warlock, as I've goofed around with my wife's character, and they're pretty cool too. I refuse to play Night Elf or Tauren... so.. basically, it's impossible for me to try druid.
This post has been edited by Second Talon: 21 March 2007 - 05:32 AM
#3
Posted 14 December 2006 - 01:30 PM
Last night I made a Mage on Cenarius to play with Tecky... I got him upto level 6 in about 35 minutes... I figure that I should be able to catch up by Sunday so we can go fuck around in the Dead Mines or something.
#5
Posted 14 December 2006 - 02:23 PM
Ishn, on Dec 14 2006, 02:48 PM, said:
Fuck it, it's not like you have a huge lead on any of us, let's just start playing on Cenarius... Otherwise, here are my suggestions.
Server Type: RPPVP
I would like an RPPVP server if possible and I will play either horde or alliance with a preference towards the horde since it is easier to get everyone together and I want to be able to hunt down and kill people. The hybrid servers came about WAY after I had started playing and became established on Cenarion Circle. I've kicked around on these servers and they are basically PVP servers with mature adults and angst arpeeteens.
Server Age: 9-months to 1-year (medium population)
I would like to avoid newer servers since it takes a very very long time for a stable economy and raid community to form... For this reason I would like to pick a realm that has been around for at least 9 months.
Faction: I don't care...
If we go horde, I am going to be either a rogue a warlock or a mage.
If we go alliance, I am gonna go either druid, priest or warlock (after the expansion I would totally be a shaman).
Note: The above assumes that we will actually group together and want to build a functional 5-man team.
Suggested Realms
Lightninghoof - Population: 14,680 (Total Alliance: 7,507 - 51% Total Horde: 7,173 - 49%)
All realm stats were gathered from:
http://www.warcraftr....com/census.php
#7
Posted 14 December 2006 - 03:33 PM
I'd really hate to be one of those people who quits because every third time I leave my city I get gacked.
#14
Posted 14 December 2006 - 11:04 PM
Ishn, on Dec 14 2006, 04:33 PM, said:
I'd really hate to be one of those people who quits because every third time I leave my city I get gacked.
If I want PVP I'll go toa battleground or turn on my flag and hang around somewhere I know I can pick a fight.
#15
Posted 14 December 2006 - 11:43 PM
http://www.warcraftr...;servertypeid=3
RP server, about 50/50 faction distrobution... about 20k players... still pretty new...
Only problem is that we don't wanna play horde on this server because of they have a really shitty activity ratio... They are less than half as active as the alliance.
Lemme know what you think...
#16
Posted 15 December 2006 - 12:01 AM
I'm always on late, and the day doesn't really matter since if I work a day one week, I have that day off the next, but I always have at least two days off in a row.
Edit: I made a human mage on Kirin Tor. His name is Kaeliness.
This post has been edited by xenomega: 15 December 2006 - 12:11 AM
#17
Posted 15 December 2006 - 08:49 AM
Why don't we want to play Horde, though, just because they're less active? That seems the perfect reason to start playing them. However, as one who favors Alliance, I'm fine making a Gnome Mage. I'll get on that sometime this weekend.
#28
Posted 23 December 2006 - 05:57 PM
Skinning/Leatherworking
Herbalism/Alchemy
Those three pairings are the closest to perfect you'll get, as you always need other junk along the way. Herbalism/Alchemy is probably the most self-contained, as I can't think of any ingredients made by other people. You either make it all, or you get it off mobs.
Mining/Engineering - While for the most part you just need metal, you also need cloth and often times leather.
Tailoring/Enchanting - The only profession that doesn't need a gather skill for it's main materials is Tailoring.. as you just need cloth that you find on humanoid mobs. Enchanting is completely self-contained.. in that you use enchanting to make materials to later use in enchanting. Since you need green items or better to disenchant, tailoring is the best match for a "make your own" kinda guy who doesn't want to farm instances for hours on end to get items to immediatly destroy instead of selling.
Keep in mind that until you hit around 200, the only people even remotely interested in the crap you're making are... people who are within a few levels of you. And even then.. it's hard to say, as until you're decently in to the profession, you can't make greens.. and after level 25 or so, most people stop using whites completely, if they haven't earlier.
#30
Posted 24 December 2006 - 12:45 AM
#36
Posted 27 December 2006 - 08:57 AM
Who needs bags?
Quote
Ok... I'm sure there's a joke there, but I don't care.
~~~~~~~~~~~~
Question on Enchanting: Can you further enchant something that's already green/blue/whatever, or only whites?
#37
Posted 27 December 2006 - 09:00 AM
Ishn, on Dec 27 2006, 09:57 AM, said:
Question on Enchanting: Can you further enchant something that's already green/blue/whatever, or only whites?
For the question - Yes. Blues and greens and purples and oranges can be enchanted, but each item can have only one enchantment.
As for the dress thing...
Go watch Zinwrath, the Movie. There's a part where a guy yells at the main character (Zinwrath, a Warlock) "Nice Dress!" and he replies "Damn right it's a nice dress! It compliments my girlish figure..."
This post has been edited by Second Talon: 27 December 2006 - 09:01 AM
#40
Posted 27 December 2006 - 10:12 AM
Second Talon, on Dec 27 2006, 11:10 AM, said:
I can make and mail you one of those.
Why does nobody care what they wear until level 20? I think having good equipment helps me stay alive!
#41
Posted 27 December 2006 - 10:16 AM
That is.. I'm not going to go out of my way looking for cool shit. If someone can make something, or if I find it, awesome, and you're damn right I'll take it and put it to very good use.
But going to the AH to find someone selling White Linen Robes? What's the point? No one sells them because they're so low-level and crappy, and the time spent going to a city, digging through the AH for it, buying it, and going back to where I was... hell, I probably could have leveled.
#44
Posted 27 December 2006 - 01:02 PM
#45
Posted 27 December 2006 - 02:03 PM
If some quest has you killing Bears and Wolves, and.. if you look around.. you find another quest that has you collecting Wolf Meat... even if you don't turn them in at the same place, get both of them, do both quests at once, turn them in when you're in the neighborhood.
Never ever ever go out, do one quest, turn around, turn it in, head back out etc.. head out and quest until you've done all the quests you can do in whatever settlement, THEN go turn them in and get the next round.
While Monster XP is good, quest XP is just as good. That being said, if you have the option of following the road around a hill, or running over it and having to kill a monster along the way.... well, it's probably better to run around the hill and keep going if you're not in a group, and if you are, slaughter the critter and move on.
..anyway, I need to talk my wife into creating a character on here.
#47
Posted 27 December 2006 - 02:22 PM
#48
Posted 27 December 2006 - 02:29 PM
Well, at least for me, I want to hit the 10s frequently. Fun stuff's to be had at those.
#50
Posted 27 December 2006 - 02:31 PM
Barak, on Dec 27 2006, 03:22 PM, said:
Actually, it's gotten kind of repetative and boring, so I'm trying to level up to see what else is out there. Go on one of these instances everyone talks about, go to new areas with different creatures, etc.
#51
Posted 27 December 2006 - 02:32 PM
Second Talon, on Dec 27 2006, 03:29 PM, said:
Well, at least for me, I want to hit the 10s frequently. Fun stuff's to be had at those.
But every time you find yourself thinking along those lines.. Can't you just recall Progress Quest?
#52
Posted 27 December 2006 - 02:38 PM
First and most importantly is bag space... the more bag space you have, the longer you can stay out and the more quests you can complete before having to return to turn them in.
Secondly is your downtime... I have my druid set up in a fighting regime where he can take on a mob upto 3 levels higher than him and come out with full health and a dent in his mana that will be back by the time I start my next fight. Try to minimize downtime by bringing plenty of water and food... as a mage this isn't really a problem for you since you can conjure your own.
Third is your travel speed... the moment you can, get someone to do a minor speed enchant to your boots... might sound trivial, but that 8% speed boost means you spend 8% less time in transit.
Lastly, your fill quest log to the brim. This will allow you to have as many overlapping quests as possible... quests offer more EXP/second than grinding and the more they overlap, the better.
Good luck.
Oh, and whore your hearthstone every chance you get.
This post has been edited by Iaiken: 27 December 2006 - 02:39 PM
#53
Posted 30 December 2006 - 05:12 PM
#55
Posted 01 January 2007 - 11:36 PM
Valrus, on Jan 1 2007, 01:04 PM, said:
I could use a couple bags Ishn.
Do you still have your characters over on CC? If so, and you want to raid.. I can get you into our MC raid, but our BWL is still pretty stacked... once we hit TBC we're gonna stop those 2 raids... but it would give you a good gear advantage...
#61
Posted 04 January 2007 - 02:26 PM
Second Talon, on Jan 4 2007, 01:19 PM, said:
Bonechewer eh? Then why is my bone going unchewed?
If you play with us we can have a full 5-man party.
Val - Tank
Me - Healer (granted I need some healer gear in addition to my feral set, but I know what I am doing)
Ishn - Nuke the fuckers.
Xeno - Hunter shoot stuff... feign death...
ST - Uh... whatever... (roll a priest/restodruid so I don't have to heal!) just don't be a ninja.
Though, I did meet a smokingly awesome priestess during pvp last night... so your job may be taken...
I got a better one!
Asschewer!!!
#65
Posted 05 January 2007 - 10:48 AM
Iaiken, on Jan 4 2007, 03:26 PM, said:
If you play with us we can have a full 5-man party.
Val - Tank
Me - Healer (granted I need some healer gear in addition to my feral set, but I know what I am doing)
Ishn - Nuke the fuckers.
Xeno - Hunter shoot stuff... feign death...
ST - Uh... whatever... (roll a priest/restodruid so I don't have to heal!) just don't be a ninja.
Though, I did meet a smokingly awesome priestess during pvp last night... so your job may be taken...
I got a better one!
Asschewer!!!
I'm a priest on Bonechewer. I also went Holy for the entirety of level 18-55..which is my current level.
Hence, I'm not a fucking priest on Kirin Tor.
:)
Xeno already nabbed the Dwarven Hunter role... and the only thing I hate more than gnomes are Night Elves...actually, gnomes are alright. Fuck Night Elves... so no hunter for me... so I went Warlock, since I'm a little familar with the class, as my wife plays one and I've run around on her character from time to time... granted, she spec'd to be a mage with a pet, and I'm spec'ing to be a pet with a guy who occasionally throws out dots and that sort of thing... but it's close enough.
#68
Posted 14 February 2007 - 10:37 AM
Ishn, on Feb 14 2007, 12:47 AM, said:
Hit level 70 a while ago, got my dungeon set 3 and a couple of upgrades from my tier 2 raid set.
I am working on getting attuned to all the new raid instances that require attunement... once I am done with all the dungeons I will be back to raiding the big stuff... Bring on the big stuff!!!
#77
Posted 18 February 2007 - 10:13 AM
Saphi Yago, on Feb 17 2007, 03:03 AM, said:
And you think, maybe next time it'll be different, but no, its just tougher lobster people whose mucus you need. And yet you still play. For hours. Cause you are almost to the next level, and when you get there, then you'll stop for the night and finally get some sleep.
#81
Posted 19 February 2007 - 12:58 PM
#82
Posted 19 February 2007 - 01:22 PM
The only problem I really had was that our warrior couldn't keep aggro. This is not so much his failing since he was level 26 and I'm a fairly well-twinked 32 fire mage.
#83
Posted 19 February 2007 - 02:02 PM
Idiot was probably dotting the boss and over-healing.
Even then, with all of the agro tools and taunt, NOBODY should be pulling off a well speced prot warrior.
My current tank routine consists of:
Demo Shout to get everyone's attention.
Tab/Spam Sunder on all targets until all targets have 2 then concentrate on main target.
Shield block when CD is up.
Revenge on main target When CD is up.
Shield Slam on main target when I have enough rage.
Spam Devastate on main target once he hits 5 sunders.
Occasionally tab through targets to refresh sunders.
Refresh demo shout as needed.
IF by some freak chance someone manages to pull agro off you... there are just too many tools to jump back to the top spot to let anyone die. Taunt, if that fails or isn't ready yet, dance to battle stance and mocking blow, still no luck? Challenging shout... by the time you have tried all of that, you should be ready to try another taunt... if absolutely all of that fails, you can always try to pop intimidating shout just to buy some time...
#84
Posted 23 March 2007 - 02:30 PM
I played WoW about a year or a little more ago. It was kind of fun. Now I'm unemployed and have nothing to do all day, I'm using my roommate's account while he's at work. Any recommendations/good guides for orc shamans? I want to make a good combat guy, less concerned about healing.
#85
Posted 23 March 2007 - 02:45 PM
Guild 1 - Laid back guild. This guild is great in that there's no pressure to do anything. No one's demanding that you hit level 60 by a certain date, no one's demanding that you attend 99% of all guild runs, it's all casual. Sadly, it's hard as fucking hell to get anyone to do anything. You end up using a Pick-Up Group and realize that there's really no point for you to be in the guild. Sadly, this is probably the best guild for you.
Guild 2 - The Friend's Guild. Most of the people in this guild know each other, either in real life or online for years. At best, you're an outsider who's "kinda cool".. at worst, there are so many references to things you have no chance of understanding. Questioning only works for so long, as your guildmates start to think you're an idiot for asking "Wait, I thought The Hambeast of Topeka got an abortion, not that she was on meth.. or is she both?" and it's variants over and over. Eventually you stop participating in Guildchat, and either gquit later to join a guild that isn't a Friend's Guild, or you log on one day to find you've been kicked... and it really doesn't bother you.
Guild -50DKP - I don't care that you're level 15 and it's Friday Night, you will be 60 by Noon on Saturday or we're kicking you. We run instances every night from 5pm to 3am, and since you're a new member, you must be at every single run, including the ones happening at the same time, for the next three months before we drop you down to the normal "99% attendence" required by our guildmembers. Failure to comply will get you kicked from the guild. Also, if any equipment drops that you can use, you must spend Points on it, even if you're the only Mage in the 25 man raid, it's a Shaman only object you desperately need. If you don't have enough points (Which will be a while since you can't being to accumulate points until your 3 month initiate phase is over) then we Disenchant it and put the shard in the guild bank. Which you'll never get to access. But we expect you to contribute at least 200 gold worth of items a week to the bank. Especially while you're an initiate.
As for Orc Shaman... Enhancement. Either go Shield-Focus, or Two-Hander. No sense in doing both.
This post has been edited by Second Talon: 23 March 2007 - 02:47 PM
#86
Posted 23 March 2007 - 03:53 PM
My sister plays a bloodthirsty pvp shaman of chain pwnage...
While there is no substitute for being an enhancement shaman upto about level 65, after that there is very little point as your new spells and abilities just rock all ass and the huge mana pool and +mana/5sec makes you one of the new DPS monsters of the game.
This was her enhancement build up to 70...
http://www.wowhead.c...x0hZxVcbVMsquqo
Here is her new build...
http://www.wowhead.c...zy00qAotZE00x0x
Both are dramatically different in how they operate...
The first is amazing for DPS, the second is just as good, but keeps you out of melee and leaves the option open to off-heal in a pinch due to your higher mana pool and +spell damage/healing scores.
#88
Posted 23 March 2007 - 11:28 PM
Iaiken, on Mar 23 2007, 05:53 PM, said:
My sister plays a bloodthirsty pvp shaman of chain pwnage...
While there is no substitute for being an enhancement shaman upto about level 65, after that there is very little point as your new spells and abilities just rock all ass and the huge mana pool and +mana/5sec makes you one of the new DPS monsters of the game.
This was her enhancement build up to 70...
http://www.wowhead.c...x0hZxVcbVMsquqo
Here is her new build...
http://www.wowhead.c...zy00qAotZE00x0x
Both are dramatically different in how they operate...
The first is amazing for DPS, the second is just as good, but keeps you out of melee and leaves the option open to off-heal in a pinch due to your higher mana pool and +spell damage/healing scores.
ha, the second is practially the build I'm working on now. Nearly the same anyway. can't wait for the +11% lightning crits.
#89
Posted 24 March 2007 - 01:36 PM
#90
Posted 09 July 2007 - 07:50 PM
#92
Posted 18 July 2007 - 06:49 AM
I hate pickup groups, yet every guild I join is always full of people doing other things, not what I need to do.. so either I bite the bullet and tag along for shit I don't need to do, or I get a pickup group.
And it always takes at least an hour to get a pickup group together.. between people dropping, people insisting that I'm too low level, etc... takes an hour. To get the group together. And another hour to get everyone on site and get a replacement for the one-two people who've dropped since then.
THEN we get to go in to the instance and spend 3 hours or more fucking it up. And I just don't have five-seven goddamn hours to spend on getting frustrated.
So.. yeah, fuck it. I made it to 58.
#93
Posted 18 July 2007 - 05:15 PM
But here is the thing about guilding and wow...
Guilds drive progression. Your level of play will determine the type of guild you belong in every bit as much as the level of your character and this in turn will determine how you will progress through the game and it's content.
Take my guild for example:
All of the individuals like in Ævolution play the game at a higher level and gearwise this has resulted in most of us falling into the upper 95th percentile for item progress.
Most of us were level 70 in the 2nd week of TBC.
We can trash any of the level 70 instances on heroic mode in about an hour (including time for invites/travel).
We can do the entire 10-man raid Kharazhan in just over 4 hours (most groups need three 4-hour raids).
Because of all these reasons, I only need to spend 15 hours a week in playtime to make a ton of progress.
We talk about stats and builds and itemization all the time to make ourselves valuable enough to warrant a spot on the 25-man raid roster.
Competition is a factor. If you suck or your gear sucks, we will try to help you as best we can in the smaller instances and advice, but you will not be concidered for anything beyond 5-man content until you can prove you belong there.
It is up to you to make your own fun in WoW... I lead/MT a 10-man and a 25-man raid only because I took it upon myself to learn all that there was about being a spanky tanky. Did I start out there? Hell no, I was 3T and OT for almost all of the 40-man content.
If you want to progress, then you need to shack up with a guild that has that in mind... There is always at least one causual raiding guild on a server, on our server, we are it. Seek them out, they often accept anyone with a good attitude who is willing to contribute to the guild moving forward as a guild.
I spend at least one of my nights every week helping new people with content and helping them to get to know the other members of the guild...
If you are ever on Cenarion Circle, look me up... here's my card.
http://wow.tachyonsix.com.nyud.net:8080/armory/sig.php/365872FcUCt.png
#94
Posted 20 July 2007 - 09:20 AM
I'm so disillusioned with the game at this point, that there's no way in hell I'm doing either one of those.
This post has been edited by Second Talon: 20 July 2007 - 09:21 AM
#96
Posted 20 July 2007 - 11:04 PM
Saphi Yago, on Jul 20 2007, 03:13 PM, said:
Trust me, there is a little more strategy involved as you go on:
http://www.wowwiki.com/Karazhan (basically the whole place is about strategy)
http://www.wowwiki.com/Gruul (just downed him for the first time thursday)
http://www.wowwiki.c...e_%28tactics%29 (god forbid)
Very few fights are actually about slugging it out with some boss...
Nor was I ever suggesting you transfer servers, I am willing to bet that you can find out who on your server are the serious guilds and who are the muppets...
http://www.wowjutsu.com/us/realm.html
Basically any guild that makes the list has completed some of the raid content... Best bet is to aim for the guilds that are just entering the 25-mans as they will be looking for people to build a foundation on.
Otherwise just play casual... or quit... not a lot to do elsewise...
The way things are these days, unless you PVP, life begins at level 63... azeroth is dead, long live outlands.
#97
Posted 23 July 2007 - 08:17 AM
Iaiken, on Jul 21 2007, 01:04 AM, said:
Oh, but you have to be
Now, I know that's not how you meant it, but.. really, that's how I read it. I don't want to fucking grind anymore. I'm level 58, I'm ready to do something different that I haven't done before. I want to be interested in playing the game at the level I'm at, not told about how awesome the next part is.
#98
Posted 26 July 2007 - 06:05 PM
Second Talon, on Jul 23 2007, 10:17 AM, said:
Now, I know that's not how you meant it, but.. really, that's how I read it. I don't want to fucking grind anymore. I'm level 58, I'm ready to do something different that I haven't done before. I want to be interested in playing the game at the level I'm at, not told about how awesome the next part is.
Yeah, that's not how I meant it, but yeah, the game is geared cater to the end game becuase eventually... that's where everyone wants to be.
Blizzard changed raiding to a max 25-man, the 10-mans are still challenging and along with the numerous instances in outlands, I don't see how anyone could run out of things to do. At level 58 you can start doing TBC content... Hellfire Ramparts and Blood Furnace (to a lesser extent)... not to meantion the quests in the hellfire peninsula are actually pretty fun for the most part... I wound up leveling my hunter casually from 60 to 70 in about 5 days playtime... and because I was always in rest experience I never even needed to do two of the areas...
Unfortunately, that doesn't solve the problem that the game is defined by the people you play it with... grouping with pugs can be painful at the best of times and a muppet guild can make you want to pull your hair out from the stupidity of it all. Another aspect is playtime, if you are a sporadic player that doesn't play at regular intervals and times, you can often find that there is nobody on who you know and that the friends list is fucking useless...
#100
Posted 15 August 2007 - 10:14 AM
This post has been edited by treehouse: 15 August 2007 - 10:14 AM

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