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Tyger Combat A dead body revenges not injuries.

#1 User is offline   Fugu

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Posted 22 May 2007 - 12:30 AM

Mech, Round 4.

Glasgow:			 39/55
He-Who-Watches:	  62/88
Morgan the Wondrous: 9/74


Initiative
Morgan 25
Mech 18
Glasgow 17
HWW 10

Damage reports
Morgan deals 52 damage to Mech [37].
Mech deals 16 damage (gun) to Glasgow [16].
Glasgow deals 17 damage to Mech [49].
Morgan deals 27 damage to Mech [64].
Mech deals 38 damage (gun) to Morgan [59].
He-Who-Watches deals 8 damage to Mech [72].
Mech deals 27 damage (spike) to He-Who-Watches [27].
Mech deals 21 damage (grapple) to He-Who-Watches [48].
Glasgow deals 16 damage to Mech [88].
Morgan deals 39 damage to Mech [112].
Mech deals 16 damage (gun) to Morgan. [65].
Grenade deals 22 damage to Mech [134].

Last rolls
Glasgow's spot check: d20 = 7 + 13 = 20. Success.
Glasgow's touch attack: d20 = 13 + 8 = 21. Success.

Attached File(s)


This post has been edited by Fugu: 12 June 2007 - 11:39 PM

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#2 User is offline   Lynx Cat

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Posted 23 May 2007 - 10:14 AM

(Mecha fight, Round 4)

"Thanks for clearing the way!" Morgan abruptly and violently casts a simpler version of the first spell, and dashes toward the dock drone, hoping for cover.

OOC: Cast (normal) Fireball, 10d6, DC 16, and then move 1 SW and 3 W, ending up just SE of the westmost dock drone. The spell will be centered at the wall, with the westernmost line of effect I can get. So, drawing a line that starts at my position and tangentiates the corner of the near wall, the center should be where it hits the far wall. Or something like that. Anyway, I wanna cover the mech with the AoE, and not hit myself or whatever.

This post has been edited by Lynx Cat: 12 June 2007 - 08:14 PM

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#3 User is offline   Benevolance

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Posted 23 May 2007 - 11:38 AM

[Round 3] - Pilgrimage to Mecha.

[Holy crap those were terrible rolls! I slip the DM a fiver and a coupon for a free Mountain Dew]

Glasgow fires at the mecha and backs away across the corridor, frustration growing.

[Fire one shot +14 to hit, 2d6+4 damage, then move 5 e, 1 ne. Spot check +13 to look for a gap in the mech's armour where Glasgow could stuff a grenade.]


Charges
Lethal		65/100
Non-lethal	100/100

This post has been edited by Benevolance: 12 June 2007 - 06:29 PM

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#4 User is offline   Barak

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Posted 23 May 2007 - 01:53 PM

Round 4. Mecha fight

He-Who-Watches finishes the treck towards the equpiment rack, and starts looking through it, trying to find anything that may be of use.

(OOC: Move the rest of the way towards the 'rack of equipment..', then look through to see what's there.)

This post has been edited by Barak: 12 June 2007 - 08:40 PM

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